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== Viability / Purpose of the Build == [[Corpse Explosion]] is one of the best mapping skills there is (imho). It clears the whole screen from early to endgame.<br> Season 13 将半径削弱了 12%, 从 12 码降至约 1.5 码. 尸体爆炸不需要视线, 但亵渎仍然需要视线, 请记住这一点.<br> <br> [https://youtu.be/PNQMKDBsclM 在此观看视频攻略]——第 14 赛季中,视频里的内容仍然适用 == Skills == See picture for skills. Max [[Corpse Explosion]], [[Desecrate]], [[Revive|Revives]] and [[Amplify Damage]]. Can choose to put the rest of the points into [[Blood Warp]], [[Bone Armor]] or [[Blood Golem|Blood Golems]].<br> <br> [[File:PD2 necromancer corpse explosion skills v2.jpg]] == Attributes == Get str/dex for gear, rest in vitality. You can prepare for a [[Darkforce Spawn]] which needs 106 str. == Gear == Early game you can stick with 75 FCR, but mid and endgame prioritize 125 FCR. Season 12 added FCR on Large Charms, use these to get the needed FCR breakpoints early.<br> Since you don't need to snapshot anything you can have [[RWWeapons#Call_to_Arms|Call to Arms]] with [[Lidless Wall|Lidless]] on swap.<br> <br> White Corpse Explosion wands can be found at vendors early on, but Season 12 added Magic/Poison/Fire damage on Wands, so you could shop a +3 Poison and Bone/+3 Corpse Explosion wand with (up to) +20% Fire Damage.<br> +3 Poison and Bone Skills (Venomous) Items can be shopped and at level 60. Gambling +3 skill items can be done starting level 65 (because of the possible -5 ilevel). === Early Game Gear === This gear consists of a white/regular 2 socketed +3 [[Corpse Explosion]] Wand with [[RWWeapons#White|White]] runeword and white/regular 2 sockets +3 [[Corpse Explosion]] Necromancer shield with [[Splendor]].<br> Best spots to find these bases is big density areas like cows or flayer jungle. Preferably no MF and a low filter strictness. Luckily for Corpse Explosion you can shop it at Drognan in Act 2. Only look at the 2 socket bases, skip the Yew Wands as they can only have 1 socket.<br> Add a +3 Poison and Bone amulet and you end up with +12 to [[Corpse Explosion]]. A [[Wormskull]], [[Magefist]] and [[Spirit Forge|Spirit Forge armor]] can add another +5.<br> <br> 初期技能和装备请查看[https://hiimpd2.com/b/FLvW8Kw 此链接]。 === Mid Game Gear === Midgame we can go with an upgraded [[Skull Collector|Skull Collector staff]], [[Harlequin Crest|Shako]], +1/FCR armor like [[Skin of the Vipermagi|Viper]]/[[Atma's Wail|Atmas]] and random [[Arachnid Mesh]]. Biggest damage increase will be an [[Infinity]] on your mercenary, so you want to make this as soon as possible. You can choose to keep the A2 mercenary or swap to A4.<br> <br> 除了骷髅收集者,也可使用任意一把 [[Death's Web|死亡之网 Death's Web]] 搭配 [[Darkforce Spawn|魔力肇生 Darkforce Spawn]]。提高伤害最简单的方法是使用没有其他属性的毒素和白骨技能超大型护身符。<br> <br> 使用骷髅收集者的中期技能和装备请查看[https://hiimpd2.com/b/zmyduRg 此链接]。推荐的腐化属性是凹槽、+1 所有技能、每杀死一个敌人获得生命/法力;镶嵌火焰彩虹刻面可提高伤害,镶嵌 Ist 符文/完美的黄宝石可提高 MF。 === 后期装备 Late Game Gear === This is where we end up, +1 [[Death's Web|Deaths Web]], +1 [[Darkforce Spawn]], 3 Socket 15% [[Ormus' Robes|Ormus]] all socketed with [[Rainbow Facet (Fire)|Fire Facets]] are a good base. A -15 Fire [[Kira's Guardian|Kiras]] with 3 Sockets is a good options as well.<br> For 125 FCR you might need to get either a +2/20FCR circlet or FCR slams on rings/Deaths Web if do use Kiras. <br> If you manage to get a decent [[Mang Song's Lesson|Mang Songs]] you need less FCR on gear but you will need to find other spots for MAEK/LAEK/Resists.<br> Socket fire facets where possible to maximize the fire damage.<br> <br> End-Endgame you can chase the Unicorn. Maybe you craft or find a rare wand with +5/+6 to Corpse Explosion or the Necromancer shield with +5 to Corpse Explosion. But good luck finding those and then slamming +1 AND getting two sockets.<br> <br> 搭配毒素和白骨技能护身符的最终技能和装备请查看[https://hiimpd2.com/b/rkACemv 此链接]。<br> == Skillers vs 3% Fire Large Charms == Initially is best to start with Poison and Bone Grand Charms, at some point the 3% Fire Large Charms will do more damage but this is dependant on your gear and how much +skills you have.<br> Issue with Large Charms is missing out on resistance Small Charms, so there is no real way to tell which you should use.<br> <br> Advice is to keep two plain ones and check when upgrading gear if the two Large Charms are more damage overall than the Poison and Bone skiller. Try to keep your resists up too ofcourse. == Mercenary == [[Mercenary_Skills#Defiance_Aura|第二幕雇佣兵]]是可靠的老搭档。初期给他一把 [[Insight|眼光长柄武器]],之后尽快升级为 [[Infinity|无限 Infinity]]。<br> [[Mercenary_Skills#Dark|Act 4 Dark]] for [[Amplify Damage]] is nice early even though you have Amplify Damage yourself, give him an [[Insight]] or [[Memory]] staff, [[Stealth|Stealth armor]] and another piece of gear with 10fcr for 75fcr.<br> == Leveling == Although I would rather do [[Starter Golem Necromancer Travincal Farmer|Clay Golems]] or [[Starter Summon Necromancer Skeleton Mages + Revives|Mages/Revives]] as a season starter, you can start as CE and go all the way to endgame.<br> Get all the 1 point prerequisite skills like [[Bone Armor]], 1 point [[Clay Golem]] as you work down to get [[Blood Warp]]. 1 point in the prerequisites to be ready for [[Revive|Revives]] at 30. Dump [[Amplify Damage]] until lvl 6 and go full [[Corpse Explosion]]. Then [[Revive|Revives]].<br> Then you can finish [[Amplify Damage]] and [[Desecrate]].<br> == Farming == Early game gear can easily farm T1 maps like Sewers or Royal Crypts.<br> Midgame gear can farm T2 maps like Ancestrial Trial and River of Blood.<br> Endgame can basically farm any T3 map as long as it doesn't have Fire and Physical immunes. == Patch Notes/Changelog == 已针对第 14 赛季更新<br> Updated for Season 13<br> Updated for Season 12<br> Created for Season 11 == Acknowledgments == TDL (and lots of other people from the Discord) Clark Griswold for the leveling path
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